Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Step up to the lane and shoot as Cengiz. Sixty seconds a stage, a score to reach to go on, the hoop sliding faster each time. Three in a row and every basket counts double; the last ten seconds count three. Against the computer at three levels, or a friend on a link.
Hot hand ×2
Last ten · 3 points
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Stages
Score enough in each stage’s sixty seconds to go on to the next (To pass, under the clock), clear all four, and outscore the other lane.
Drag up on the lane and let go, a flick: its line from the ball is the aim, how far up the power. With the keys, ← → aim and Space held runs the power bar up and down; let go in its white band.
In stage 1 the hoop stands still; in 2 it slides side to side; in 3 faster; in 4 it rises and drops too. A ball takes most of a second to get there, so shoot where the hoop will be.
A basket is 2, and 3 in a stage’s last ten seconds (the clock turns Amber). Three in a row and the rim lights up: Hot hand, every basket double until you miss.
Each stage needs its own score to go on, shown beside it under Stages; short of it, the game is over. After the fourth, the bigger total wins.
Easy draws the ball’s way and where the hoop will be, Normal the ball’s way, Hard only a mark where you aim. The hoop moves slower at Easy and faster at Hard, the pass marks rise with the level, and the computer shoots better.
Pick A friend in Play against and send the link (Copy link). You each shoot on your own lane, on the same clock and the same hoop’s moves, all four stages and no score to pass; the bigger total wins. Either of you can start, pause and play again; Leave the game ends it for both of you.
Drag up and let go to shoot; or ← → aim and Space shoots. P or Esc pauses; Enter plays. The speaker turns the sound on or off.
The level, your best total and the games you’ve won are kept in this browser; a game in play isn’t, so a refresh starts it again. A game with a friend goes through a small server that passes each lane’s score and the clock to the other, keeping none of it; it forgets the room a day after the last game, or as soon as one of you leaves.
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