Harbor Pilot

A big ship takes her time to answer. Bring her in with the engine, the rudder and the thrusters, and lay her alongside the berth gently, before the tide turns.

00:00
Harbor
Speed
Hull
Best
Engine
Rudder
Thrusters
Bow
Stern

Harbors

    How to play

    Bring the ship into the harbor and lay her alongside the berth marked by the corner brackets, slowly and gently, before the tide turns. Eight harbors, each opening the next.

    The engine and the rudder

    Up and down move the engine telegraph a step at a time, from full astern through stop to full ahead, and she comes to its speed slowly: a big ship needs a long way to stop. Left and right move the rudder while you hold them, and it stays where you leave it. It turns her only while water runs past it, from her own way or the engine’s wash going ahead; stopped, it does nothing, and going astern it works the other way round.

    The thrusters

    Z and X push her bow to port or starboard while you hold them, C and V her stern; both one way move her sideways. They work only when she is nearly stopped: the last few metres alongside are their job.

    Made fast

    Bring her alongside the berth, parallel to the quay (either way round), within a few metres of it, slower than about a knot and not turning. The corner brackets turn green while she lies right; hold her there a moment and she is made fast. The faster you do it, the better your time.

    Bumps and the hull

    The fenders take a gentle touch. A bump against a quay, a breakwater or another ship any faster costs hull, which has three pieces; with none left she is holed and the harbor is lost. The ferries crossing a harbor don’t stop for you.

    Wind, current and the tide

    In some harbors the wind leans on her side and a current carries her; the panel shows which way each goes. Each harbor has its time before the tide turns: alongside by then, or try again.

    Controls

    Up and down or W and S work the engine, left and right or A and D the rudder, Z and X the bow thruster, C and V the stern’s; the panel’s telegraph, rudder and thrusters can be clicked or dragged too. On a touch screen, the buttons under the harbor. Enter plays, resumes or goes on to the next harbor; P or Escape pauses; R starts the harbor again.

    The harbors you finish and your best time in each are kept in this browser: each opens the next, any open harbor can be played again from the list under the game, and Reset forgets them. A harbor in play is not kept; a refresh opens the first harbor not yet done.

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