Diet Run

Junk food is charging down the seaside promenade. Pick the healthy gates that give you more to throw, pelt the simits, waffles and burgers with dumbbells and kettlebells, and bring down the burger boss before the scale tips.

0
Level
1
Throws
1
Scale
Best
0

Or hold a finger on the road: he runs to it and throws.

  • Junk food, 1 to 3 hits10 a hit
  • The burger boss500 × level
  • +2A blue gatemore throws
  • −1A red gatefewer throws

How to play

Steer him along the promenade and throw weights at the junk food charging at him. Get past three groups and three gates, then bring down the burger boss for the next level; the run is over when the scale reaches 10 kg.

The run

He runs on his own and throws while you hold Throw, a volley about every half second, one weight to start: a dumbbell, a kettlebell, a weight plate or a medicine ball, every one counting the same. Steer him across the road to aim.

The junk food

Simit, burger, waffle, pizza, fıstıklı dolama, ice cream, krem karamel, eclair, chocolate, banana, grapes, watermelon and pineapple walk at him in groups. At level one each takes one to three hits (the burger and the watermelon three), and more each level; once hit, a bar over it shows what it has left.

The gates

Two gates stand across the road, one each side, and he runs through the one on his side, which lights up as he nears it. A blue gate, healthy food, gives him more to throw (+1, +2, +3 or ×2); a red one, junk food, fewer (−1, −2 or ÷2), and comes only when it would take something away. He throws at least one weight and at most twelve.

The burger boss

After three groups and three gates the burger boss walks up the middle, swaying from side to side, and the run slows to a jog. Its number is the hits it takes, set by how many he throws when it comes: about three and a half seconds of steady hits at level one, half a second more each level, never fewer than ten. Bring it down before it reaches him for 500 points times the level and two kilos off the scale; if it reaches him, four kilos go on. Either way the next level starts, a little faster.

The scale

Whatever reaches him goes on the scale, a kilo each. Running burns it off: a kilo comes off after every eight seconds without a hit. At 10 kg the run is over.

Points

Every metre he runs1
Junk food10 a hit
The burger boss500 × the level

Controls

Steer with the arrows or A and D; throw with Space, the up arrow or W, held to keep throwing. P or Escape pauses; Enter plays, resumes or starts a new game when the road asks. On a phone or a touch screen, use the buttons under the road, or hold a finger on the road: he runs to it and throws. Putting the tab away pauses the game too.

Only your best score is kept, in this browser; a refresh starts the run over.

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