Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Cengiz at the line on a hilltop field over the Bosphorus. Hold to draw, follow the sight as it drifts, and let go in the moment it steadies; the flags tell you the wind. Six ends of three arrows, the target farther each time, then sliding, then swinging, against the computer at three levels or a friend on a link.
Wind
Steady
Hold to draw, let go to loose
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Score card
| End | Arrows | End | Total | ||
|---|---|---|---|---|---|
Score more than the other archer over six ends of three arrows: 10 for the gold’s middle ring down to 1 for the outer white, X for the very middle (10, and it settles a tie).
Press and hold on the field to draw (or hold Space). The sight, the round glass with the target close up, drifts in a figure of eight; drag (or use ← → ↑ ↓) to aim, and let go to loose.
The ring round the glass fills as you draw. At full draw the aim holds still for a moment (the green part of the ring, and Steady beside it); after that the arm tires and the aim swings wider. Let go in the steady.
The chip over the field says how hard and which way the wind blows, the flags too; it carries an arrow sideways, more the farther the target, so aim into it.
End 1 is at 18 metres, ends 2 and 3 at 30, end 4 at 50; at end 5 the target slides side to side at 50, and at end 6 it swings at 70. An arrow flies most of a second, so lead a moving target.
Each arrow has its seconds (the inset); out of time and it’s a miss.
Easy gives a longer steady, a lighter wind and a ring in the glass where the wind will carry the arrow; Hard a shorter steady, more drift, more wind and fewer seconds. The computer shoots better at each.
Pick A friend in Play against and send the link (Copy link). You each shoot on your own field with the same winds and targets; each end waits for you both. The bigger total wins, more Xs on a tie. Either of you can start, pause and play again; Leave the game ends it for both of you.
Hold and let go on the field, or Space; drag or ← → ↑ ↓ to aim. P or Esc pauses; Enter plays. The speaker turns the sound on or off.
The level, your best total and the games you’ve won are kept in this browser; a game in play isn’t, so a refresh starts it again. A game with a friend goes through a small server that passes each archer’s arrows and the start to the other, keeping none of it; it forgets the room a day after the last game, or as soon as one of you leaves.
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