Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Steer the snake to the simit; every bite makes it longer and a little faster. Run into yourself, or a wall, and the game is over.
Ready
Eat as many simits as you can without running into yourself.
The snake keeps moving; you only turn it. Each simit makes it one longer and a little faster, and scores 5, 10 or 15 by Speed. Running into its own body ends the game.
Speed is Slow, Normal (to start) or Fast. Walls On (to start): the edge ends the game; Off: the snake comes out on the other side. Both are locked while a game is on, and each pair keeps its own best.
The arrows or W A S D turn (two turns ahead are kept). P or Esc pauses, Enter plays. On a touch screen, swipe on the field or use the buttons under it.
Your best for each Speed and Walls is kept in this browser, and Sound’s choice.
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Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
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